Ryoko's Guide to the Yokai Realms
1-level Enchantment
You launch a diatribe against a creature you can see within range, listing its shortcomings and failures and attempting to rouse its insecurities. If the creature can hear you and understands a language (though it need not understand you specifically), it must make a Wisdom saving throw. On a failed save, it takes 2d8 psychic damage and becomes timorous for 1 minute or until it succeeds on an ability check or attack roll. On a successful save, a creature takes half as much damage and doesn’t become timorous. A timorous creature makes ability checks and attack rolls with disadvantage and, if it rolls a 1 on the d20 for any of these rolls, it takes 2d8 psychic damage.
When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d8 for each slot level above 1st.
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