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Toil and Trouble in Dungeons & Dragons 5e

Hexbound

Toil and Trouble

1-level Necromancy

Casting Time: Action
Range/Area: 60 Feet
Components: Verbal, Somatic
Duration: 1 minute

You intensify the worries and physical exertions weighing a creature down. Choose up to three creatures of your choice that you can see within range. The creatures must make a Wisdom saving throw. Whenever a target that fails this saving throw makes a Strength or Dexterity saving throw before the spell ends, the target must roll a d6 and subtract the number rolled from the attack roll or saving throw. The target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends. For each three turns the target is under this spell, they gain one level of exhaustion.

Available for: Cleric, Druid, Ranger, Wizard

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