Homebrew
Spellcasting: The warden is a 6th-level spellcaster with Charisma as their spellcasting ability (spell save DC 13, +5 spell attack bonus). They have the following paladin spells prepared:
Divine Smite. When the warden hits a creature with a melee weapon attack, they can expend one spell slot to deal radiant damage to the target in addition to the weapon's damage. The extra damage is 9 (2d8) for a 1st-level spell slot, plus 1d8 for each level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
Multiattack. The warden makes two Longsword attacks.
Longsword. Melee Weapon Attack: +4 to hit, reach 5', one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if wielded with two hands.
The Zealot's Fury of Ezra (1/Day). The warden's divine fury exudes a terrifying presence. The warded forces each creature of their choice that they can see within 30 feet of them to make a Wisdom saving throw. On a failed save, a creature becomes frightened of the warden for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success
Fighting Style - Intervention. When a creature the warden can see hits a target, other than the warden, within 5 feet of the warden with an attack, the warden can reduce the damage the target takes by 7 (1d10 + 2). The warden must be wielding a shield or a simple or martial weapon to use this reaction.
Any climate; any terrain; usually found in the dread domain of Darkon.
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