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Warden of Ezra (Zealot) in Dungeons & Dragons 5e

Homebrew

Warden of Ezra (Zealot) CR: 4

Small to Medium humanoid (human), typically lawful evil
Armor Class: 18 (Chain Mail, Shield)
Hit Points: 55 (10d8 + 10) 10d8+10
Speed: 30 ft

STR

15 +2

DEX

12 +1

CON

13 +1

INT

12 +1

WIS

13 +1

CHA

17 +3

Saving Throws: Wisdom +3, Charisma +5
Skills: Insight +3, Persuasion +5
Senses: Passive Perception 11
Languages: Common, & any one language
Challenge Rating: 4 ( 1100 XP)
Proficiency Bonus: +2

Spellcasting: The warden is a 6th-level spellcaster with Charisma as their spellcasting ability (spell save DC 13, +5 spell attack bonus). They have the following paladin spells prepared:

  • 1st-level (4 slots): Armor of Agathys, Command, Fog Cloud
  • 2nd-level (2 slots): Blur, Hold Person, Misty Step


Divine Smite. When the warden hits a creature with a melee weapon attack, they can expend one spell slot to deal radiant damage to the target in addition to the weapon's damage. The extra damage is 9 (2d8) for a 1st-level spell slot, plus 1d8 for each level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Actions

Multiattack. The warden makes two Longsword attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5', one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if wielded with two hands.

The Zealot's Fury of Ezra (1/Day). The warden's divine fury exudes a terrifying presence. The warded forces each creature of their choice that they can see within 30 feet of them to make a Wisdom saving throw. On a failed save, a creature becomes frightened of the warden for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success

Reactions

Fighting Style - Intervention. When a creature the warden can see hits a target, other than the warden, within 5 feet of the warden with an attack, the warden can reduce the damage the target takes by 7 (1d10 + 2). The warden must be wielding a shield or a simple or martial weapon to use this reaction.

Suggested Environments

Any climate; any terrain; usually found in the dread domain of Darkon.


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