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Avoral Guardinal in Dungeons & Dragons 5e

Planescape: Adventures in the Multiverse • Morte’s Planar Parade

Avoral Guardinal CR: 9

Medium celestial, typically neutral good
Armor Class: 16 (natural armor)
Hit Points: 172 (23d8 + 69)
Speed: 30 ft , fly: 50 ft

STR

16 +3

DEX

19 +4

CON

17 +3

INT

16 +3

WIS

16 +3

CHA

18 +4

Saving Throws: Dex +8, Cha +8
Skills:

Perception +11, Religion +7

Damage Resistances: radiant
Condition Immunities: frightened
Senses:

darkvision 120 ft., passive Perception 21

Languages: Celestial, Common
Challenge Rating: 9 ( 5,000 XP)
Proficiency Bonus: +4

Dive Attack. If the avoral is flying, dives at least 30 feet in a straight line toward a Medium or smaller creature, and ends within 5 feet of it, that creature must succeed on a DC 15 Strength saving throw or take 14 (4d6) piercing damage and have the prone condition.

Flyby. The avoral doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Actions

Multiattack. The avoral makes two Talon attacks. It can replace one attack with a use of Spellcasting.

Talon. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 13 (2d12) radiant damage.

Spellcasting. The avoral casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

1/day each: Command, Hold Person

Avorals are eagle-like bipeds with winged arms and keen, golden eyes. Prone to wander, these avian Celestials leave Elysium more frequently than their counterparts, meandering across the Outlands to wherever the winds might take them. Solitary scouts and skirmishers, avorals are nimble aerial combatants, able to swiftly dive at foes from the heavens and tear into them with razor-sharp talons.


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