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Monster Manual (5.5e), 2025

Green Hag CR: 3

Medium fey, neutral evil
Armor Class: 17 (Natural Armor)
Hit Points: 82 (11d8 + 33) 11d8+33
Speed: 30 ft , swim: 30 ft

STR

18 +4

DEX

12 +1

CON

16 +3

INT

13 +1

WIS

14 +2

CHA

14 +2

Skills:

Arcana +5, Deception +4, Perception +4, Stealth +3

Senses:

Darkvision 60 ft. Passive Perception 14

Languages: Common, Elven, Sylvan
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2
by Conceptopolis

Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

  • At will: Dancing Lights, Disguise Self (24-hour duration), Invisibility (self only, and the hag leaves no tracks while Invisible), Minor Illusion, Ray of Sickness (at 3rd-level).

Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11):

  • 1/Day (each): Augury, Find Familiar, Identify, Locate Object, Scrying, Unseen Servant.


Amphibious. The hag can breathe air and water.

Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack. The hag makes two Claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.

Suggested Environments

Any climate; Forest, hill, swamp terrain


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