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Summoned Creature: Viper

Summoned Creature: Viper

Viper
 
N Tiny celestial/fiendish animal
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +9
 
DEFENSE
 
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 [5] (1d8–1) [1d8+1]
Fort +1 [+3], Ref +5, Will +1; SR 5
Celestial – Resist cold 5, acid 5, electricity 5
Fiendish – Resist cold 5, fire 5
 
OFFENSE
 
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 [1d2] plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks smite evil/good
 
STATISTICS
 
Str 4 [8], Dex 17, Con 8 [12], Int 1, Wis 13, Cha 2
Base Atk +0; CMB +1 [+3]; CMD 8 [10] (can’t be tripped)
Feats Weapon Finesse
Skills Climb +11 [+13], Perception +9, Stealth +15, Swim +11 [+13]; Racial Modifiers +4 Perception, +4 Stealth
 
SPECIAL ABILITIES
 
Smite Evil/Good
1/day as a swift action (adds Cha bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
 
Poison (Ex)
Bite—injury; save Fort DC 9 [11]; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.
 
Augment Summoning: Items in brackets represent the spell being cast by a character with the Augment Summoning feat.

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