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Gray Ooze

Medium ooze, unaligned
Armor Class 8
Hit Points 22 3d8+9
Speed 10ft Climb: 10ft

STR
12 +1
DEX
6 -2
CON
16 +3
INT
1 -5
WIS
6 -2
CHA
2 -4

Skills Stealth +2
Damage Resistances Acid, Cold, Fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60ft (blind beyond this radius), Passive Perception 8
Languages
Challenge 1/2 (100 XP)


Amorphous The ooze can move through a space as narrow as 1 inch wide without squeezing.   Corrode Metal Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.   The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.   False Appearance While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.


Actions

Pseudopod Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 4 1d6+1 bludgeoning damage plus 7 2d6 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.


 

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