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Grick

Medium monstrosity, neutral
Armor Class 14
Hit Points 27
Speed 30ft Climb: 30ft

STR
14 +2
DEX
14 +2
CON
11 0
INT
3 -4
WIS
14 +2
CHA
5 -3

Saving Throws Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 12
Challenge 2

Innate Spellcasting (Drift Powers). The grick’s spellcasting ability is Charisma (spell save DC 10, +0 to hit with spell attacks).

At will: fog cloud, heat metal

3/day: slow


Actions

Multiattack. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.   Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.   Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


 

This wormlike monstrosity blends in with the rock of the caverns it haunts. When prey comes near, its barbed tentacles unfurl to reveal its hungry, snapping beak.   Picture: https://media-waterdeep.cursecdn.com/avatars/thumbnails/0/369/205/315/636252779341924439.jpeg

FOREST, UNDERDARK


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