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Grendel

Large humanoid, chaotic evil
Armor Class 15
Hit Points 4d8+30
Speed 30ft Swim: 40ft Climb: 20ft

STR
24 +7
DEX
14 +2
CON
20 +5
INT
6 -2
WIS
7 -2
CHA
4 -3

Saving Throws Con
Skills Athletics +7 Stealth +5 Intimidation +11
Damage Vulnerabilities Radient
Damage Resistances Bludgeoning Piercing and Slashing from metal weapons
Senses Darkvision, Passive preception 16
Languages Common
Challenge 4


Brawler All targets hit by Grendels attacks must succed on a DC 14 strength check or be grabbed. If Grendel sucessfully grabs a creature he can use Bite as a bonus action. While grabbing a creature Grendel cannot attack anyone else.   Consume Grendel can spend an action to consume a grabbed creature he makes a bite attack and on hit he deaals 4d8+4 damage


Actions

Strike Melee attack range 5ft 2d8+6 bludgeoning damage   Claws Melee attack range 5 ft 3d6+4 slashing damage   Bite Special attack range grabbed 2d4+2 piercing damage   Crush Special attack range 5 ft 2d6 bludgeoning damage


 

The rumors said that in the northern steppe, between wolf haunted hills and swamps burning with blue flame there ruled a beast more fearsome than any warrior under the sun. He was Grendel, the kingslayer, the flesh eaater. Sword and steel did not bite on him and his strength was that of three oxen. He was the son of Sverdar banishe from the world for his crimes he and his kin were doomed to wander in darkness forever.

Grendel.png

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