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Golem, Fractal in Dungeons & Dragons 5e

Golem, Fractal

Large construct, unaligned
Armor Class 18
Hit Points 1d10+3
Speed 28ft Hover: -4ft

STR
16 +3
DEX
12 +1
CON
16 +3
INT
6 -2
WIS
8 -1
CHA
-1 0

Skills Perception +2, Stealth +4, Survival +5
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Languages understands the languages of its creator but can’t speak
Challenge 8


Fractalize. When the golem is reduced to 0 hp, it explodes. Each creature within 5 feet of it, except for other fractal golems, must succeed on a DC 14 Dexterity saving throw or take 4 (1d8) force damage and be pushed back 5 feet. Two duplicate fractal golems appear in the golem’s space and the nearest unoccupied space, each with the same statistics as the original fractal golem, except one size smaller. When a Tiny duplicate of the golem is reduced to 0 hp, it explodes and doesn’t duplicate. All duplicates act on the same initiative.   Immutable Form. The golem is immune to any spell or effect that would alter its form.   Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.   Magic Weapons. The golem’s weapon attacks are magical.  


Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.


 

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