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Skeletal Blights in Dungeons & Dragons 5e

Skeletal Blights

Medium undead, plant, neutral evil
Armor Class 12
Hit Points 20(3d10 +5)
Speed 30ft Swim: 10ft Climb: 15ft

STR
11 0
DEX
14 +2
CON
13 +1
INT
6 -2
WIS
8 -1
CHA
2 -4

Saving Throws Dexterity, Constitution
Damage Vulnerabilities Bludgeoning, Fire
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Exhaustion, Sleep, Frightened
Senses Blindsight, Passive Perception 9
Languages Language(s) of their creator
Challenge 2


Lesser False Appearance - When remaining motionless the skeletal blight appears to be a simple skeleton covered in plant growth. DC13 Perception check to detect.


Actions

Rusted Longsword, Melee Weapon Attack +3 to hit, reach 5 feet, one target. Hit 7(1d6 + 3)   Constrict, Melee Weapon Attack + 4 to hit, reach 10 feet, one target. Hit: 9(2d6 + 2) bludgeoning damage, and a large or smaller target becomes grappled (escape DC12). Until this grapple ends the target is restrained and the Skeletal Blight cant constrict another target.


 

Skeletal blights are a creation of dark vital magics combining the undead power of reanimated skeletons with the natural camouflage of a blight. They are a favorite amongst evil mages used as undead foot soldiers that can more easily blend in to natural environments

Rivers,Swamps, Grottoes, Dark Forests, and Overgrown areas

Skeletal Blight.jpg

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