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Vicebat

Small beast, chaotic neutral
Armor Class 13
Hit Points 7
Speed 10ft Fly: 60ft

STR
12 +1
DEX
16 +3
CON
11 0
INT
2 -4
WIS
16 +3
CHA
6 -2

Skills Keen Sight. The Vicebat has an advantage on Wisdom (Perception) checks that rely on vision.   Aerial Combat. The Vicebat can disengage at its fly distance after using Wing Cut, ignoring opportunity attacks.   Flock Intellect. The Vicebat protects its flock members from negative wisdom status effects and affections.
Senses Truesight 60 ft., Passive Perception 11
Challenge 1/4


Actions

Wing Cut. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 slashing damage.   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d6+2 piercing damage.

Reactions

Bone Shell. Once per combat, the Vicebat can protect itself with its bone jaw plates for 1 turn. It grants +8AC. It loses 3 AC and its Bite action afterward.


 

An Eyebat with a green, glowing eye. It seems old and wise. It has two sharp bone carapaces around its observer, serving as armor and as a jaw. It seems to lead the Eyebat flocks.

Dark caves/ruins. It crawls out at night to hunt for food.


DropsAmount

/*Monster Bones*/

25%

/*Monster Eye*/

Monster Eye
1

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