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Hobgoblin Devastator in Dungeons & Dragons 5e

Hobgoblin Devastator

Medium humanoid (goblinoid), lawful evil
Armor Class 13 (studded leather)
Hit Points 45 ( 7d8+14 )
Speed 30ft

STR
13 +1
DEX
12 +1
CON
14 +2
INT
16 +3
WIS
13 +1
CHA
11 0

Skills Arcana +5
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 4 (1,100 XP)

The hobgoblin is a 7th level spellcaster, Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): acid splash, fire bolt, ray of frost, shocking grasp
1st level (4 slots): fog could, magic missile, thunderwave
2nd level (3 slots): gust of wind, Melf's acid arrow, scorching ray
3rd level (3 slots): fireball, fly, lightning bolt 4th level (1 slot): ice storm


Arcane Advantage. Once per turn, the hobgoblin can deal an extra 7 ( 2d6 ) damage to a creature it hits with a damaging spell if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.

Army Arcana. When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the saving throw.


Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 ( 1d6+1 ) bludgeoning damage, or 5 ( 1d8+1 ) slashing damage if used with two hands.


 

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