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SHIELD GUARDIAN in Dungeons & Dragons 5e

SHIELD GUARDIAN

Large construct, unaligned
Armor Class 17 (NATURAL ARMOUR)
Hit Points 142 (15D10+60)
Speed 30ft

STR
18 +4
DEX
8 -1
CON
18 +4
INT
7 -2
WIS
10 0
CHA
3 -4

Damage Immunities POISON
Condition Immunities CHARMED, EXHAUSTION, FRIGHTENED, PARALYZED & POISONED.
Senses BLINDSIGHT 10FT, DARKVISION 60FT, PASSIVE PERCEPTION 10.
Languages UNDERSTANDS COMMANDS GIVEN IN ANY LANGUAGE BUT CANNOT SPEAK.
Challenge 7 (2,900XP)


BOUND

THE SHIELD GUARDIAN IS MAGICALLY BOUND TO AN AMULET. AS LONG AS THE GUARDIAN AND ITS AMULET ARE ON THE SAME PLANE OF EXISTENCE, THE AMULET’S WEARER CAN TELEPATHICALLY CALL THE GUARDIAN TO TRAVEL TO IT, AND THE GUARDIAN KNOWS THE DISTANCE AND DIRECTION TO THE AMULET. IF THE GUARDIAN IS WITHIN 60 FEET OF THE AMULET’S WEARER, HALF OF ANY DAMAGE THE WEARER TAKES (ROUNDED UP) IS TRANSFERRED TO THE GUARDIAN.  

REGENERATION

  THE SHIELD GUARDIAN REGAINS 10 HIT POINTS AT THE START OF ITS TURN IF IT HAS AT LEAST 1 HIT POINT.  

SPELL STORING

  A SPELLCASTER WHO WEARS THE SHIELD GUARDIAN’S AMULET CAN CAUSE THE GUARDIAN TO STORE ONE SPELL OF 4TH LEVEL OR LOWER. TO DO SO, THE WEARER MUST CAST THE SPELL ON THE GUARDIAN. THE SPELL HAS NO EFFECT BUT IS STORED WITHIN THE GUARDIAN. WHEN COMMANDED TO DO SO BY THE WEARER OR WHEN A SITUATION ARISES THAT WAS PREDEFINED BY THE SPELLCASTER, THE GUARDIAN CASTS THE STORED SPELL WITH ANY PARAMETERS SET BY THE ORIGINAL CASTER, REQUIRING NO COMPONENTS. WHEN THE SPELL IS CAST OR A NEW SPELL IS STORED, ANY PREVIOUSLY STORED SPELL IS LOST.


Actions

MULTIATTACK: THE GUARDIAN MAKES TWO FIST ATTACKS.   FIST: MELEE WEAPON ATTACK: +7 TO HIT, REACH 5FT, ONE TARGET. HIT: 11 (2D6+4) BLUDGEONING DAMAGE.  

REACTIONS

  SHIELD: WHEN A CREATURE MAKES AN ATTACK AGAINST THE WEARER OF THE GUARDIAN’S AMULET, THE GUARDIAN GRANTS A +2 BONUS TO THE WEARER’S AC IF THE GUARDIAN IS WITHIN 5 FEET OF THE WEARER.  

MASTER’S AMULET

  EVERY SHIELD GUARDIAN HAS AN AMULET MAGICALLY LINKED TO IT. A SHIELD GUARDIAN CAN HAVE ONLY ONE CORRESPONDING AMULET, AND IF THAT AMULET IS DESTROYED, THE GUARDIAN IS INCAPACITATED UNTIL A REPLACEMENT AMULET IS CREATED. A SHIELD GUARDIAN’S AMULET IS SUBJECT TO DIRECT ATTACK IF IT ISN’T BEING WORN OR CARRIED. IT HAS AN AC 10, 10 HIT POINTS, AND IMMUNITY TO POISON AND PSYCHIC DAMAGE. CRAFTING AN AMULET REQUIRES 1 WEEK AND COSTS 1,000 GP IN COMPONENTS.


 

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