Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

Shoreline Scrapper in Dungeons & Dragons 5e

Shoreline Scrapper

Large beast, unaligned
Armor Class 16 (natural armor)
Hit Points 93 (11d10 + 33) 11d10+33
Speed 30ft Swim: 30ft

STR
16 +3
DEX
12 +1
CON
16 +3
INT
3 -4
WIS
11 0
CHA
5 -3

Saving Throws Con +5
Skills Survival +2
Senses darkvision 60 ft., passive Perception 10
Challenge 4


Amphibious. The shoreline scrapper can breathe air and water.   Magnetic Shell. At the start of each of the shoreline scrapper’s turns, each creature within 5 feet of the scrapper must succeed on a DC 15 Strength saving throw or the metal items worn or carried by it stick to the scrapper’s shell. A creature that is made of metal or is wearing metal armor that fails the saving throw is stuck to the shell and restrained. If the item is a weapon and the wielder can’t or won’t let go of the weapon, the wielder is adhered to the shell and is restrained. A stuck item can’t be used. A creature can take its action to remove one creature or object from the shoreline scrapper’s shell by succeeding on a DC 15 Strength check.   Items made of gold and silver are unaffected by the shoreline scrapper’s Magnetic Shell. When the shoreline scrapper dies, all metal creatures and objects are released.   Metal Sense. The shoreline scrapper can pinpoint, by scent, the location of metals within 60 feet of it.


Actions

Multiattack. The shoreline scrapper makes two claw attacks.   Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) 2d10+3 slashing damage.   Magnetic Pulse (Recharge 5–6). The shoreline scrapper causes a surge in the magnetic power of its shell. Each creature within 25 feet of the shoreline scrapper is subjected to its Magnetic Shell. On a failed save, a creature’s metal objects or the creature itself, if it is made of metal or wearing metal armor, are pulled up to 25 feet toward the shoreline scrapper and adhere to its shell. Creatures adhered to the shoreline scrapper’s shell are restrained.

Reactions

Shell Protection. The shoreline scrapper adds 4 to its AC against one melee attack that would hit it as it withdraws into its shell. Until it emerges, it increases its AC by 4, has a speed of 0 ft., and can’t use its claws or magnetic pulse. The shoreline scrapper can emerge from its shell as a bonus action.


 

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems