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SRD

Spirit Naga

Large monstrosity, chaotic evil
Armor Class 15 (natural armour)
Hit Points 75 (10d10+20)
Speed 40ft

STR
18 +4
DEX
17 +3
CON
14 +2
INT
16 +3
WIS
15 +2
CHA
16 +3

Saving Throws Dex +6 , Con +5 , Wis +5 , Cha +6
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common
Challenge 8

The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost
1st level (4 slots): charm person, detect magic, sleep
2nd level (3 slots): detect thoughts, hold person
3rd level (3 slots): lightning bolt, water breathing
4th level (3 slots): blight, dimension door
5th level (2 slots): dominate person


Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.


Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 ({roll:1d6+4]) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 ( 7d8 ) poison damage on a failed save, or half as much damage on a successful one.


 

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