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Animent (Wolf soldier) in Dungeons & Dragons 5e

Animent (Wolf soldier)

Medium monstrous humanoid , lawful neutral
Armor Class 15 (13+dex)
Hit Points 11(2d8+2) 2d8+2
Speed 40ft

STR
12 +1
DEX
15 +2
CON
12 +1
INT
10 0
WIS
10 0
CHA
12 +1

Skills Perception +3, Stealth +4
Condition Immunities mind influencing effects
Senses Low light vision,passive Perception 13
Languages Ancient, Animit
Challenge 1/2

Magic

At will: Sonic Blade, Eldritch Blast

1/day: mage armor


Witch site:The wolf Soldier can determine if the entity they're fighting has more or less magic power than them.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Bite (sonic blade). Melee Weapon Attack: +4 to hit, reach 5 ft., 2 targets. Hit: 7 (2d4 + 2) piercing damage to first target and 1 to second. If the first target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. Eldritch blast Ranged weapon attack: + 3 to hit, 120 ft range, one target. Hit: 1D10 Force damage.


 

Adamant's are a product of an ancient spell cast long ago. These soldiers were mass produced during the second demonic invasion. Wolf soldiers were created to be frontline soldiers without the need to be equipped. These soldiers prefer to fight with their natural weapons granted to them by the great war god of the seven. In combat they use the magic granted to them to enhance their combat Style with sound and protect themselves with their arcane armor. If they are granted a weapon they generally use it unless it would be more effective to use their bass natural weapons.[image:588552]



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