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Orc Captain

Medium humanoid (orc), chaotic evil
Armor Class 19
Hit Points 45 (6d8 + 18)
Speed 30ft

STR
16 +3
DEX
13 +1
CON
16 +3
INT
8 -1
WIS
9 -1
CHA
14 +2

Skills Athletics +5, Intimidation +4
Senses darkvision 60 ft., passive Perception 9
Languages Common, Orc
Challenge 3


Aggressive. As a bonus action the orc commander can move up to half its speed toward a hostile creature that it can see.   Tough. The orc captain adds its Constitution modifier to its armor class.


Actions

Multiattack. The orc captain makes two attacks with its broadsword.   Broadsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage. Battle Cry (1/day). Each creature of the orc captain’s choice within 30 feet of it that can hear it, and is not already affected by Battle Cry adds 1d4 to their attack rolls and 2 (1d4) to their damage rolls until the start of the orc captain’s next turn. The orc captain can then use a bonus action to make an attack with disadvantage.


 

Captains have enough fighting behind them that most of the tribe are aware enough of their strength to not bother challenging them. Those under their command tend to do as they’re told most of the time.

Plains, Tundra


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