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Aarakocra Priest of Aerdrie in Dungeons & Dragons 5e

Aarakocra Priest of Aerdrie

Medium humaniod, neutral good
Armor Class 14
Hit Points 71 (11d8+22) 11d8+22
Speed 20ft Fly: 50ft

STR
9 -1
DEX
15 +2
CON
14 +2
INT
13 +1
WIS
20 +5
CHA
14 +2

Saving Throws Wisdom +8, Charisma +5
Skills Perception +11, Insight +8, History +4, Religion +4
Senses passive Perception 21
Languages Aarakocra, Auran
Challenge 8

Innate spellcasting. The aarakocra priest of aerdrie's spellcasting ability is Wisdom (spell save DC 16).   Spellcasting. The aarakocra priest of aerdrie is a 10th level spellcaster. The spell casting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The aarakocra priest has the fallowing cleric spells prepared:

At will: gust, gust of winds, warding winds   Cantrips (at will):guidance, light, resistance, sacred flame, spare the dying

1/day: control winds   st level (4 slots): bless, fog cloud, guiding bolt, healing word, thunderwave   2nd level (3 slots): augury, shatter, spiritual weapon   3rd level (3 slots): call lightning, sleet storm, spirit guardians (radiant)   4th level (3 slots): control water, ice storm   5th level (2 slots): destructive wave (radiant), insect plague


Blessing of Aerdrie. The aarakocra's staff attacks deal an additional 1d8 thunder, included in the attack. When the aarakocra hits a creature with their staff, they can use their bonus action and expend a spell slot to deal anextra 2d8 thunder damage. If a spell for 2nd level of higher is expended, the extra damage increases by 1d8 for each slot above 1st. 1st level slot: 2d8 2nd level slot: 3d8 3rd level slot: 4d8 4th level slot: 5d8 5th level slot: 6d8


Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) 1d4+2 slashing damage.   Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., Hit: 5 (1d6+2) 1d6+2 bludgeoning damage or 6 (1d8+2) 1d8+2 bludgeoning damage if used with 2 hands, plus 4 (1d8) 1d8 thunder damage.   Animate Air (1/day). The aarakocra forms an air elemental in an unoccupied space within 60 feet of it. It acts as an ally to its creator, and follows their commands (no action required). The elemental remains for 1 hour, until its creator dies, or until its creator dismisses it as an action.


 

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