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elite chuul

Large abaration, any evil
Armor Class 16 (natural armor)
Hit Points 93 (11d10+33)
Speed 30ft Swim: 30ft

STR
19 +4
DEX
10 0
CON
16 +3
INT
10 0
WIS
11 0
CHA
5 -3

Damage Immunities poison
Condition Immunities poisoned
Languages understands common and deep speech, but cant speak
Challenge 4 (1,100 xp)


Actions

multiattack. the chuul mmakes two pincer attacks. if the chuul is grappling a creature, the chuul can also use its tentacles once.   pincer. +6 to hit, reach 10 ft., one target. hit; 11 (2d6+4) bludgeoning damage. the target is grappled (escape dc 14) if it is a large or smaller creature and the chuul doesn't have two other creatures grappled.   tentacles. one creature grappled by the chuul must succeed on a dc 13 constitution saving throw or be poisoned for 1 minute. until this poison ends, the target is paralysed. the target can reapeat the saving throw at the end of each of its turns, ending the effect on itself on a succes

Reactions

the chuul can block the first non-magical using its pincer in combat


 

Lair Actions

villan actions: 1: the chuul comands the zombies to block the door 2: the chuul eats a hostige to regain 2d6 health 3: the chuul puls out his own tentacles and sprays his acid blood in a 30 foot cone, dealing 1d10+5 acid damage in that area. he also deals 5d6 to himself. if he doesn't kill himself with this damage this action doesn't work. (the dm rols the damage before this action goes of).



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