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Piercing Earth in Dungeons & Dragons 5e

Earth Magic

Piercing Earth

3-level Evocation

Casting Time 1 action
Range Self (100ft line)
Duration Instantaneous
Components V, S, M
Materials A bit of fur and a rod of amber, crystal, or glass.

A wave of earth forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 6d6 piercing damage on a failed save, or half as much damage on a successful one.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot above 3rd.
4th level: 7d6 piercing damage
5th level: 8d6 piercing damage
5th level: 9d6 piercing damage
6th level: 10d6 piercing damage
7th level: 11d6 piercing damage
8th level: 12d6 piercing damage
9th level: 13d6 piercing damage

Class(es): Druid, Sorcerer, Wizard

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