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Goblin Battlemaster (Bane Clan) in Dungeons & Dragons 5e

Goblin Battlemaster (Bane Clan)

Small humanoid (goblinoid), lawful evil
Armor Class 15
Hit Points 85hp 10d10+35
Speed 45ft Swim: 20ft Climb: 30ft

STR
8 -1
DEX
16 +3
CON
8 -1
INT
17 +3
WIS
18 +4
CHA
8 -1

Saving Throws Wis +7, Int +6, Dex +6
Skills Acrobatics +4, Insight +6, Perception +9, Medicine +4
Senses Superior Darkvision 120 ft., Passive Perception 16
Languages Goblin, Common, Orc
Challenge 3

Spellcasting

Ability: Intelligence

At will: Message: Range: 200 ft., components: V S M, casting time: 1 action, the spell is blocked by: magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.

2/day: Invisibility (level 3): Range: touch, components: V S M, casting time: 1 action, concentration: up to 1h, max targets: 2.


Abilities

Tactical Retreat (Dash + Disengage): As an action, the goblin can move thrice it's normal movement speed without triggering any opportunity attacks for a turn, after which they become exhausted (1 level).    Uncanny Dodge: Passively, whenever the goblin would take damage from an AOE attack, they take half on a failed save and none on a successful one.


Actions

Dagger: Melee Weapon Attack: reach 5 ft., Hit: 6 1d4+4 piercing/slashing, finesse, light, thrown 20/60 ft.


 

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