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Orc Deadeye (Bane Clan) in Dungeons & Dragons 5e

Orc Deadeye (Bane Clan)

Medium humanoid (orc), lawful evil
Armor Class 16
Hit Points 100 13d10+35
Speed 35ft Swim: 30ft Climb: 30ft

STR
17 +3
DEX
17 +3
CON
14 +2
INT
15 +2
WIS
13 +1
CHA
8 -1

Saving Throws Str +5, Con +4, Wis +2, Dex +1
Skills Athletics +1, Intimidation +3, Stealth +7, Perception +2
Condition Immunities Charmed, Frightened
Senses Superior Darkvision 120 ft., Passive Perception 13
Languages Orc, Common
Challenge 6

Spellcasting

Ability: Intelligence 

1/day: Darkness (level 2):  Range: 60 ft., components: V M, concentraation: up to 10min, casting time: 1 action, 15 ft. radius.

3/day: Invisibility (level 4):  Range: touch, components: V S M, casting time: 1 action, concentration: up to 1h, max targets: 3.


Abilities

Tactical Retreat (Dash + Disengage): As an action, the goblin can move thrice it's normal movement speed without triggering any opportunity attacks for a turn, after which they become exhausted (1 level).    Uncanny Dodge: Passively, whenever the goblin would take damage from an AOE attack, they take half on a failed save and none on a successful one.


Actions

Multiattack: The orc marksman can make five attacks with it's daggers or three with composite longbow.   Dueling Dagger (x2): Melee Weapon Attack: reach 5 ft., Hit: 6 1d4+4 piercing/slashing, finesse, light, parry.   Composite Longbow: Ranged Weapon Attack: range 200/800 ft., Hit: 13 1d8+8 piercing, brutal, limit(not mounted), strength(13), two-handed.

Reactions

Parry: The orc can deflect an attack as a reaction. They take no damage and can make one melee attack against the attacker afterwards.


 

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