Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (perception) checks that rely on sight. Pack Tactics: The kobold has advantage on an attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated
Dagger: Melee Weapon Attack: +5 to hit ( d20+5 ), reach 5 ft., one target: Hit: 5 ( 1d4+3 ) piercing damage. Dropped Rock: Ranged Weapon Attack: +5 to hit ( d20+5 ), one target directly below the kobold. Hit: 6 ( 1d3 ) bludgeoning damage
A few kobolds are born with leathery wingers and can fly. Known urds, they like to lurk on high ledges and rop rocks on passerby. Although the urds' wings are seen as gifts from Tiamat, the Dragon Queen, wingless kobolds are envious of those gifts and don't get along with the urds.
Caves, tunnels, undeground 3d6-3
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