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Kobold Scale Sorcerer in Dungeons & Dragons 5e

Kobold Scale Sorcerer

Small humanoid (kobold), lawful evil
Armor Class 15
Hit Points 27 ( 5d6+10 )
Speed 30ft

STR
7 -2
DEX
15 +2
CON
14 +2
INT
10 0
WIS
9 -1
CHA
14 +2

Skills Arcana +2 ( 1d20+2 ) Medicine +1 ( 1d20+1 )
Senses Darkvision 60 ft Passive Perception 9
Languages Common, Draconic
Challenge 1

3rd level spell caster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). 

At will: fire bolt mage hand mending poison spray

1/day: 1st level (4 slots) Charm Person, Chromatic Orb, Expeditious Retreat

2/day: 2nd level (2 slots) Scorching ray


Sorcery Points: the kobold has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits: Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resists the spell's effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.  Subtle Spell: when the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.    Pack Tactics: The kobold has advantage on attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.    Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight


Actions

Dagger: Melee or Ranged Weapon Attack: +4 to hit ( 1d20+4 ), reach 5 ft or range 20/60 ft. One target. Hit: 4 ( 1d4+2 ) piercing damage


 

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