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SRD

Deva

Medium celestial, lawful good
Armor Class 17 (natural armor)
Hit Points 136 16d8+64
Speed 30ft Fly: 90ft

STR
18 +4
DEX
18 +4
CON
18 +4
INT
17 +3
WIS
20 +5
CHA
20 +5

Saving Throws Wis +9 , Cha +9
Skills Insight +9 , Perception +9
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses darkvision 120 ft., passive Perception 19
Languages all, telepathy 120 ft.
Challenge 10 (5,900 XP)

The deva’s spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day: commune, raise dead


Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.


Actions

Multiattack. The deva makes two melee attacks.

Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 1d6+4 bludgeoning damage plus 18 4d8 radiant damage.

Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 4d8+2 hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva’s choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.


 

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