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dEr0 Metalman

Small humanoid, ????, lawful evil
Armor Class 12
Hit Points 7 (2d6) 2d6
Speed 30ft

STR
7 -2
DEX
15 +2
CON
11 0
INT
16 +3
WIS
12 +1
CHA
4 -3

Senses Passive Perception: 10, Darkvision 30ft.
Languages Common, Undercommon
Challenge 1/4 (50 xp)


Deceit Knot: The dEr0 Metalman is equipped with a mechanical addition to its brain, entirely inhibiting its ability to tell the truth under any circumstances. Gravity Degrader: The dEr0 Metalman activates a machine that causes all space within 60ft. to become a zero gravity environment for 1d4 minutes. Suspicion Degrader: The dEr0 Metalman emits a field that quickly removes all feelings of suspicion or distrust towards it from creatures within 30ft, if they fail a DC 14 Wisdom saving throw. Pack Tactics. The dEr0 Metalman has advantage on an attack roll against a creature if at least one of the Metalman's allies is within 5 ft. of the creature and the ally isn't incapacitated.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage.


 

The dEr0 are a race of large headed, thin and small bodied, grey skinned, black eyed hominids that dwell deep below the crust of the world in their sunken gigastructures. Who and what they once where is unknown, even to themselves. They are paranoid about other races, and their machinations against the dEr0. This paranoia is coupled with their own machines and tools, which cause perception shifts and even breaks in reality. It isn't known if their paranoia is a result of these machines, or if these machines are a result of their paranoia.

The Metalmen are the dEr0 soldiers, citizens that have been biologically implanted into a robotic suit of horrifying design. With glowing red perfectly circular eyes, and a false mouth of sharp metal teeth, they move quickly in broken patterns. The dEr0 operating it is in the chest compartment, its back sliced open to fuse its spine to the machine's core for perfect translation of movement between the two.


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