Metabot's Manual of Magical Maneuvers
3-level Illusion
Choose one creature that can see you within range. You teleport to an unoccupied location within 5 feet of the target or else the spell fails. Make a melee spell attack, dealing 3d10 psychic damage on a hit. Regardless of a hit or miss, the target must succeed on a Wisdom Saving throw or be frightened until the end of your next turn.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the range increases by 60ft for each slot level above the third.
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