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Osquip

Medium beast, unaligned
Armor Class 14 (natural armor)
Hit Points 22 4d6+8
Speed 30ft Burrow: 10ft

STR
10 0
DEX
17 +3
CON
14 +2
INT
2 -4
WIS
10 0
CHA
2 -4

Skills Perception +2, Stealth +5
Senses darkvisoin 60 ft, passive Perception 12
Languages -
Challenge 1 (200 XP)


Ambusher: The osquip has advantage on attack rolls against any creature it has surprised. Tunneler: The osquip can use its powerful jaws to burrow through solid rock, albeit at a very slow pace. In 1 hour the osquip can burrow a 10-foot-long tunnel approximately 2 feet in diameter. this tunnel can be used by Tiny creatures or osquips without penalty, or by other Small creatures as difficult terrain.


Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 10 2d6+3 piercing damage.


 

This nasty little beast appears to be a hairless, multilegged rodent, about the size of a small dog. Its rubbery leather hide is pale yellow or pasty white and it sports am oversized head comlete with a proturdiung bony jaw.


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