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Thoul

Medium monstrousity , chaotic evil
Armor Class 14 (natural armor)
Hit Points 30 4d8+12
Speed 30ft

STR
16 +3
DEX
12 +1
CON
16 +3
INT
6 -2
WIS
11 0
CHA
7 -2

Saving Throws Con +5
Skills Perception +2
Senses darkvisoin 60 ft, passive Perception 12
Languages Giant, Goblin
Challenge 1 (200 XP)


Keen Smell: The thoul has advantage on Wisdom (Perception) checks that rely on smell. Regeneration: The thoul regenerates 5 hit points at the start of ist turn. If the thoul takes acid or fire damage, this trait doesn't function at the start fo the thoul's next turn. the thoul dies only if it starts its turn with 0 hit points and doesn't regenerate.


Actions

Multiattack: A thoul makes two attacks: two with its claws or one with a weapon and one with its claws. Claws: Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 1d6+3 slashing damage. If the target is a creature other than elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.


 

Standing a full 6 and a half feet tall, this burly humanoid has pale orange skin and dark gray to black unkempt hair. Yellow eyes pierce out beneath a beetling brow, and its wide mouth is full of pointy, yellowed teeth. Its limber arms seem stretched, and its hands end in wicked black claws.


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