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Bront

Huge monstrosity (bront), unaligned
Armor Class 17 (natural armor)
Hit Points 126 (11D12 + 55)
Speed 60ft

STR
21 +5
DEX
13 +1
CON
21 +5
INT
4 -3
WIS
11 0
CHA
8 -1

Saving Throws Con + 8,
Damage Resistances Poison, bludgeoning, Piercing and slashing from nonmagical attacks not made with adamantine
Senses Passive perception 10.
Languages -
Challenge 5


Charge. If the Bront moves at least 20 feet straight towards a target and then hits it with a gore attack on the same turn, the target takes an extra 22 (4D10) piercing damage. if the target is a creature it must succeed on a DC 16 Strength saving throw or be pushed 20 feet back and knocked prone.   Reckless. At the start of its turn, The Bront can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.  


Actions

Muliattack.   Gore. Melee weapon attack: + 8 to hit, reach 10 ft., one target, hit 20 (3D10 + 5) Piercing damage.   Stomp. Melee weapon attack: + 8 to hit, reach 10 ft., one target, Hit 27 (4D10 + 5) Bludgeoning damage if the target is a large or smaller creature, it is knocked 10 feet back.   Tail. Melee weapon attack: + 8 to hit, reach 10 ft., one target, hit 19 (3D8 + 5) Bludgeoning damage.


 

Bront's are huge lumbering beasts that inhabit Ysgard the endless Battlefield,

Bront's Usually live in Hills, grasslands, and deserts


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