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Forest Walker

Medium plant, neutral
Armor Class 15
Hit Points 120 16d8+48
Speed 30ft

STR
17 +3
DEX
12 +1
CON
16 +3
INT
12 +1
WIS
15 +2
CHA
13 +1

Skills Animal handling +5
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Senses Passive perception 12
Languages Sylvan
Challenge 5


Environmental Resistance The Forest Walker has advantage on saving throws against nonmagical hazards and effects. Forest Camouflage The Forest Walker has advantage on Dexterity (Stealth) checks made to hide in wooded terrain. Speak with Beasts and Plants The Forest Walker can communicate simple cancepts to beasts and plants when it speaks in Sylvan.


Actions

Multiattack The Forest walker makes four branch attacks. Branch Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 10 2d6+3 slashing damage. Enroot If the Forrest Walker is standing on dirt, sand, or clay, it plants it's roots, , reducing it's speed to 0 until it takes a bonus action to end the effect. While enrooted, the Forest Walker automatically succeeds on saving throws and checks to avoid being moved and it regains 10 hit points at the end of it's turn.


 

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
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  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
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