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Craftsman
u
+2 or +4
You have worked as a craftsman for a while and have managed to put your profession to good use and actually make some profit doing it. You have been accepted by the guild that governs your profession. In order to pick this trait you must have a skills from the Crafts group. If you do not pick a skill from the group, you have instead forged your credentials or bribed someone to give it to you.

2: This means that you have succeeded your journeyman test and have been given your journeyman certification. You are allowed to work and demand payment for your services under the supervision of your master.
4: This means that you have succeeded your master test and have been given the title of master in your chosen profession. You may now open your own branch of work and don't need to give your master part of your profit, as you are your own master now. You can ask for higher prices than the journeymen and can also take on your own apprentices and hopefully turn them into journeymen.

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreamsĀ 
  • NEVER lose your notes!

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