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Naddar

Large dragon (wild), any chaotic
Armor Class 14 (natural armor)
Hit Points 60 + 6d10
Speed 30ft Fly: 70ft

STR
15 +2
DEX
18 +4
CON
17 +3
INT
5 -3
WIS
12 +1
CHA
8 -1

Saving Throws Dex + 6,
Damage Resistances poison,
Senses Darkvision 60 ft., passive Perception 11
Languages Understands draconic but can't speak
Challenge 3 (700 xp)


Tail Spike Regrowth. The Naddar has fifty tail spikes. Used spikes regrow when the Nadda finishes a long rest.   Empowered Breath. The Naddar's fire breath ignores resistance to fire damage.


Actions

Multiattack. The Naddar makes three attacks: one with its bite and two with its talons or three with its tail spikes.
Bite. Melee Weapon Attack: + 6 to hit, reach 5 ft., one target. Hit: 9 (1D10 + 4) bludgeoning damage.     Talons. Melee Weapon Attack: + 6 to hit, reach 5 ft., one target. Hit: 8 (1D8 + 4) slashing damage.     Tail Spike. Ranged Weapon Attack: +6 to hit, range 100/200 ft., one target. Hit: 8(1D8 + 4) piercing damage plus 4 (1D8) poison damage if the target is a Huge or smaller creature it must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn, while poisoned in the way the creature's speed decreases by 10ft to a minimum of 5 ft and the creature can't take bonus actions.     Firebreath. The Naddar breathes fire in a 40-foot line that is 5-ft wide, each creature in that line must succeed on a DC 14 Dexterity saving throw or take 18 (4D8) fire damage or half as much on a failed save the Naddar's attacks ignores resistance to fire damage.


 

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