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One-eyed Shiver in Dungeons & Dragons 5e

One-eyed Shiver

Medium humanoid, chaotic evil
Armor Class 12 (15 with Mage Armor)
Hit Points 14
Speed 30ft

STR
10 0
DEX
14 +2
CON
12 +1
INT
13 +1
WIS
13 +1
CHA
17 +3

Damage Resistances Cold
Challenge 5th level wizard

The one-eyed shiver is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:   Cantrips (at will): chill touch, mage hand
1st level (4 slots): fog cloud, mage armor, thunderwave
2nd level (3 slots): mirror image, misty step
3rd level (2 slots): fear


Chilling Mist. While it is alive, the one-eyed shiver projects an aura of cold mist within 10 feet of itself. If the one-eyed shiver deals damage to a creature in this area, the creature also takes 5 (1d10) cold damage.   Eye of Frost. The one-eyed shiver casts ray of frost from its missing eye. If it hits, the target is also restrained. A target restrained in this way can end the condition by using an action, succeeding on a DC 13 Strength check.



 

A one-eyed shiver is a fearsome cultist who wields powers of ice and cold. To gain the frigid power of elemental water, the shiver removes one eye and replaces it with a frosty white orb that can blast foes with an icy ray. When the orb isn’t in use, the shiver covers its magical eye with an eye patch. Even when hidden, the orb’s magical power makes itself felt—a one-eyed shiver has ice-cold blood and is constantly surrounded by an aura of thin, cold fog.   One-eyed shivers inspire dread and fear in all who meet them, including their fellow cultists. Only the leaders of the Crushing Wave cult dare to give commands to these masters of icy magic.



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