| -1 | Strength |
| +1 | Dexterity |
| +2 | Constitution |
| +7 | Intelligence |
| +5 | Wisdom |
| +0 | Charisma |
| +1 | Acrobatics |
| +2 | Animal Handling |
| +7 | Arcana |
| -1 | Athletics |
| +0 | Deception |
| +7 | History |
| +5 | Insight |
| +0 | Intimidation |
| +10 | Investigation |
| +5 | Medicine |
| +4 | Nature |
| +5 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +7 | Religion |
| +1 | Sleight of Hands |
| +1 | Stealth |
| +2 | Survival |
| Quarterstaff | 1d20+1 | 1d6-1 |
|---|---|---|
| Dagger | 1d20+3 | 1d4+1 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
1-level Evocation
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
1-level Abjuration
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action
1-level Evocation
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Basic Rules
1-level Evocation
SRD
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longer2-level Evocation
PHB: P. 242
2-level Conjuration
Enchantment Magic
2-level Enchantment
PHB
3-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.