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Diesel Drider

Large monstrosity construct, chaotic evil
Armor Class 19 (natural armor)
Hit Points 130 13d12+52
Speed 35ft Climb: 35ft

STR
18 +4
DEX
16 +3
CON
20 +5
INT
10 0
WIS
14 +2
CHA
6 -2

Skills Perception +5, Stealth +6
Senses darkvision 120 ft., passive Perception 15
Languages Elvish, Undercommon, Commen
Challenge 8 (3,900 XP)

The drider’s innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day: darkness, faerie fire


Morbid Construction. The diesel drider has advantage on saving throws against being Charmed or intimidated, and magic can’t put the diesel drider to sleep. however, it has disadvantage on Charisma checks.

Spider Climb. The diesel drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The diesel drider ignores movement restrictions caused by webbing.


Actions

Multiattack. The diesel drider makes three attacks, one with its chainsword, one with its longbow, and one with its grappling hook.

Grappling Hook. Ranged Weapon Attack: +6 to hit, range 75/150 ft., one target. Hit: 2 1d8+3 piercing damage and the target is grappled for the next 2 rounds. the target must make a str check each round, on a fail they will be dragged toward the diesel drider by 30 ft and half on a success.

Chain Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 1d8+3 slashing damage.

Arm Cannon. Ranged Weapon Attack: +6 to hit, range 100/150 ft., one target. Hit: 15 1d8+3 piercing damage.


 

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