| Chiurgeons in Training; They tend to not have a ready stock of elixirs, but will be willing to mix some up for you provided you supply the cost of materials. | |
| Perception | +6 Darkvision |
| Languages | Aklo, Common, Dwarven, Goblin, Terran, Undercommon |
| Skills | Arcana +7 , Crafting +7 , Deception +2 Diplomacy +2 , Dwarven Lore +7 , Medicine +6 , Nature +6 , Occult +7 , Religion +6 , Society +7 , Stealth +3 , Survival +6 , Thievery +3 , Warfare Lore +7 |
STR +0 , DEX +1 , CON +2 , INT +4 , WIS +3 , CHA -1 | |
| Items | Armor Studded Leather Armor Weapons Clan Dagger Sling Gear Adventurer's Pack Alchemist's tools Bandolier Bullet Bag 20 Sling Bullets two sets Caltrops Sheath Alchemical Items Bio-Serum Lesser Cheetah’s Elixir, Lesser Eagle-Eye Elixir, Lesser Frost Vial , Minor Elixir of Life x2, Lesser Antidote, Lesser Antiplague, Sunrod, Tindertwig |
| AC | 16 |
| Saving Throws | Fort +7, Ref +6, Will +6 |
| HP | 20 - Resistances Fire 1 |
| Speed | 20 ft |
| Melee | Clan Dagger +3 , Damage 1d4 Piercing or Blugeoning; |
| Ranged | Sling +4 , Damage 1d4 Blugeoning |
| Special Abilities | Battle Medic healing Critical ; |
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