| Traditions | Components | |||
|---|---|---|---|---|
| somatic | ||||
| Cast | Range | Target | Duration | Saving Throw |
| 1 action | touch | 1 living creature touched | 1 minute | Will |
| Description | You instill within a creature the touch of the grave. For the duration, harm spells treat the creature as undead and heal spells treat the creature as living. In addition, harm spells gain a +2 status bonus to the Hit Points restored to the target. If the target wishes to avoid the spell, it can attempt a Will save to reduce the effects. Critical Success The target is unaffected. Success The target heals half as much from heal and takes half as much damage from harm for 1 round. Failure Effects as described in the text. Heightened (+1) The status bonus to the Hit Points restored increases by 2. |
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