| If orc armies are rarely well organized, this shortcoming can likely be traced to the furious and undisciplined rank-and-file brutes who make up the bulk of an orc warband. | |
| Perception | +5; darkvision |
| Languages | Orc |
| Skills | Athletics +5, Intimidation +2 |
STR +3 , DEX +2 , CON +3 , INT -1 , WIS +1 , CHA +0 | |
| Items | shoddy breastplate, javelin (3), orc knuckle dagger (2) |
| AC | 15 |
| Saving Throws | Fort +6, Ref +4, Will +2 |
| HP | 15 |
| Speed | 25 feet |
| Melee | 1 action orc knuckle dagger +7 (agile, disarm), Damage 1d6+3 piercing 1 action fist +7 (agile, nonlethal), Damage 1d4+3 bludgeoning |
| Ranged | 1 action javelin +4 (thrown 30 feet), Damage 1d6+3 piercing |
| Special Abilities | Ferocity reaction Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability. |
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