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SRD

Stone Giant

Huge giant, neutral
Armor Class 17 (natural armor)
Hit Points 126 11d12+55
Speed 40ft

STR
23 +6
DEX
15 +2
CON
20 +5
INT
10 0
WIS
12 +1
CHA
9 -1

Saving Throws Dex +5, Con +8, Wis +4
Skills Athletics +12, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Giant
Challenge 7 (2,900 XP)


Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 3d8+6 bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 4d10+6 bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.


 

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