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Summon Monster II in Dungeons & Dragons 3.5

Summon Monster II - Conjuration (Summoning) [see text for summon monster I]
LevelBrd 2, Clr 2, Sor/Wiz 2
Components V S F
XP Cost
Casting Time1 round
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne or more summoned creatures, no two of which can be more than 30 ft. apart
Duration1 round/level (D)
Saving ThrowNone
Spell ResistanceNO
Description
This spell functions like summon monster I,except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list(typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.
The spell conjures one creature from the 2nd-level list or 1d3 creatures on the accompanying Summon Monster table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. Information on these creaturescan be found in the Monster Manual.
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. For instance, a celestial porpoise may only be summoned in an aquatic environment.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. For example, a summon monster I is a lawful and evil spell when cast to summon a fiendish dire rat.
Arcane Focus: A tiny bag and a small (not necessarily lit) candle

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