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Animate Objects in Dungeons & Dragons 3.5

Animate Objects - Transmutation
LevelBrd 6, Chaos 6, Clr 6
Components V S
XP Cost
Casting Time1 Standard Action
RangeMedium (100 ft. + 10 ft./level)
TargetOne small object or creature per caster level ; see text
Duration1 round/level
Saving ThrowNone
Spell ResistanceNO
Description
You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks
whomever or whatever you initially designate. An animated object can be of any nonmagical material—wood, metal, stone,
fabric, leather, ceramic, glass, or the like.. You may animate one Small or smaller object (such as a chair) or an equivalent
number of larger objects per caster level. A Medium object (such as a coat rack) counts as two Small or smaller objects, a Large object (such as a table) as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two. You can change the designated target or targets as a move action, as if directing an active spell.
The Monster Manual has game statistics for animated objects.
This spell cannot animate objects carried or worn by a creature.
Animate objects can be made permanent with a permanency spell.

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