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Zeeath

he are a racist you know the usual

Skill Proficiencies Acrobatics, Deception,Insight, Perception,Persuasion,Sleight of Hand,Stealth
Tool Proficiencies Disguise Kit, Forgery Kit, Thieves' Tools
Languages Common, Elvish, Thieves’ Cant
Equipment Arrow ,Backpack,Bedroll,Dagger,Leather,Mess kit,RapiermRations,rope hempen(50feet),shortbow,Thieves'Tools,tinderbox,Torch,Waterskin 
Lifestyle racist

Features

Sneak Attack:Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.   Thieves’ Cant:You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.   Cunning Action:You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.   FANCY FOOTWORK:When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.     RAKISH AUDACITY:Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are w ithin 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you   Darkvision: You can see in darkness (shades of gray) up to 60 ft) Keen Senses: You have proficiency in the Perception skill. Fey Ancestry: You have advantage on saves against being charmed, and magic can’t put you to sleep. Trance: You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. Fey Step: Once per short rest, you can cast the misty step spell.        

Suggested Characteristics

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