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Goblin Bandit in Pathfinder 2e

Goblin Bandit - Criminal 2
NEUTRAL EVILMEDIUMGOBLINHUMANOID

By setting ambushes and traps in concealing countryside, such as forests and mountains, bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts. Many bandits seek only to steal and release their victims alive, though a few prefer to leave no witnesses.
Perception Trained Darkvision
Languages Common
Skills Athletics Trained , Deception Trained , Forest Lore Trained , Intimidation Expert , Stealth Expert , Survival Trained , Thievery Expert

STR +3 , DEX +4 , CON +1 , INT +0 , WIS +1 , CHA +2

Items hatchet, sling (10 bullets), studded leather armor
AC 19
Saving Throws Fort +7, Ref +10, Will +5
HP28
Speed 25 ft
Melee hatchet expert +6 / +2 ] (agile, sweep), Damage slashing
Ranged sling expert +5 / 0 ] (propulsive, range increment 50 feet, reload 1), Damage bludgeoning hatchet expert +6 / +2 ] (agile, sweep, thrown 10 feet), Damage slashing
Special Abilities
  • Bandit's Ambush When the bandit rolls initiative using Deception or Stealth, they can attempt to Demoralize one creature as a free action.
  • Dread Striker Frightened creatures are flat-footed to the bandit.
  • Favored Terrain The bandit ignores the effects of non-magical difficult terrain in forests.

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