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Trandoshan Thug in Dungeons & Dragons 5e

Trandoshan Thug

Medium humanoid, any
Armor Class 12
Hit Points 20 (3d8+6) 3d8+6
Speed 30ft

STR
15 +2
DEX
12 +1
CON
14 +2
INT
10 0
WIS
10 0
CHA
8 -1

Saving Throws STR +4 [roll 1d20 +4]; CON +4 1d20+4
Skills Athletics +4 1d20+4 , Intimidation +4 1d20+4
Senses Darkvision 60ft; passive perception 10
Languages Dosh
Challenge 1/4


Burst: The thug sprays a 10-foot-cube area within normal range of its slugthrower with shots. Each creature in the area must make a DC 11 Dexterity saving throw, taking normal weapon damage on a failed save.


Actions

Slugthrower: Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 6 (2d4+1) 2d4+1 energy damage   Vibroclub: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+2) 1d6+2 kinetic damage, or 6 (1d10+2) 1d10+2 kinetic damage if used with two hands.

Reactions

Regenerative: When you take damage, you can use your reaction and expend a hit die to regain health as long as the damage would not reduce your hit points to 0.


 

Armed with Slugthrowers, clubs, and a set of razor sharp claws and teeth, trandoshan thugs are not to be messed with, unless you can blast off their head in one go.


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