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Guardia Imperial (Alabarda) in Dungeons & Dragons 5e

Guardia Imperial (Alabarda)

Medium humano, lawful neutral
Armor Class 20
Hit Points 100
Speed 25ft

STR
18 +4
DEX
13 +1
CON
16 +3
INT
10 0
WIS
11 0
CHA
10 0

Saving Throws STR +7, CON +6
Skills Insight +8, Investigation +10, Perception +7
Senses Percepción pasiva 17
Languages Común
Challenge 6



Cuerno. Puede usar el cuerno para crear un sonido que alerte al resto de guardias en la zona.
  Esposar. Intenta esposar a un enemigo. Si gana un tirada de fuerza enfrentada inutiliza las manos del enemigo; en caso de fracasar, el enemigo consigue un ataque de oportunidad. Si el guardia reduce los puntos de golpe del enemigo a 0 puede esposar como acción adicional mientras no tenga personajes hostiles a 5'.


Actions

Alabarda. Ataque de arma cuerpo a cuerpo: +8 a golpear, alcance 10 ft., un objetivo. Daño: 1d12+4 de daño cortante o perforante; si golpea puede realizar una ataque como acción adicional, Daño: 1d4+4 de daño contundente empuja 5 ft.


 

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