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Satyr (Weak) in Pathfinder 2e

Satyr (Weak) - Creature 3
COMMONCNMEDIUMFEY

When it comes to hedonistic lifestyles, few creatures can come close to the Satyr. Simply put, they live to party. They have found their version of beauty in the World of Cartyrion in the form of good food, good drink, song, dancing, laughter, and other personal pleasures. And while they, like all other Fey, do not procreate as other creatures do, they nevertheless find great pleasure in the pursuit of love and lust as well.

It takes a lot to get a Satyr angry, but the best way to do so is to take actions that disrupt their woodland celebrations. Destroying their favorite glen, or interfering with their parties or their guests are actions certain to draw the ire of the Satyrs in a particular region.
Perception +8, Low-light vision
Languages Common, Sylvan
Skills Athletics+6, Deception+11, Diplomacy+11, Intimidation+9, Nature+7, Performance+11, Stealth+9, Survival+6

STR +3 , DEX +4 , CON +1 , INT +1 , WIS +2 , CHA +5

Items Dagger, Panpipes, Shortbow, Wineskin
AC 17
Saving Throws Fort +7, Ref +9, Will +10
HP80 - Weaknesses Cold Iron 5
Speed 35 feet
Melee Dagger +12/+8/+4 Agile, Finesse, Versatile S | Damage: 1d4+4 Piercing
Ranged Shortbow +12/+7/+2 Deadly d10, Range 60', Reload 0 | Damage: 1d6+1 Piercing
Dagger +12/+8/+4 Agile, Thrown 10' | Damage: 1d4+4 Piercing
Special Abilities Play the Pipes
Spells Primal Innate Spells DC 19. Attack +9
Cantrip:Ghost Sound, Cantrip:Inspire Competence, Cantrip:Inspire Courage, Cantrip:Triple Time, Dancing Lights, Level 2:: Charm, Level 2:: Fear, Level 2:: Sleep, Level 2:: Suggestion

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