| Species | Quaggoth |
| Subspecies | Savage, Beast-Follower |
| Size | Medium |
| Type | Monstrous Humanoid (Chaos) |
| Hit Dice | 3d8+12 (68 hp) |
| Speed | 40 ft; Climb 30 ft. |
| Abilities | Str 22, Dex 11, Con 19, Int 1, Wis 12, Cha 10 |
| Special Qualities | Acid Resistance 10, Afflicted, DR 5/magic, Scent, Immunities (disease, exhaustion, fatigue, fear, mind effects, stunning) |
| Treasure | Club |
| Alignment | NE |
| Skills |
|---|
| Climb +14, Disguise -4, Diplomacy -4, Escape Artist +4, Intimidate +4, Perception +11, Stealth +3, Survival +6 |
| Feats |
|---|
| Improved Initiative |
| Combat | |
|---|---|
| Initiative | +4 |
| Armor Class (AC) | 7 (15) [+3 base] |
| Base Attack | +15%/+45% [+6] |
| Full Attack | 2 Claws +45% [+6] (max Medium) - Bite +20% [+6] (max Medium) OR Club +45% [+6] (dmg x1.5)) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Death Throes, Rage, Savage Fever |
| Saves | Fort +5, Ref +3, Will +4 |
| Description |
|---|
| Afflicted (Ex): Once transformed into a savage creature, a greater restoration spell causes the victim to revert to normal, provided the caster succeeds on a caster level check (DC 10 + ½ the savage creature’s Hit Dice + the savage creature’s Charisma modifier). A miracle or wish spell automatically restores a savage creature to normal. A savage creature that is killed and then brought back to life loses the effects of this template. Death Throes (Su): When a savage quaggoth dies, it can immediately make a bite attack, snapping at any one creature in reach just before it succumbs. A savage quaggoth can make this bite attack only after an attack kills it outright. Once this bite attack is resolved, the savage creature’s body melts into a puddle of acidic goo, leaving behind only its gear and its skeleton. Any living creature within a five foot radius of a melting savage creature takes... 1st Level Spell +75%, Acid Crit, Reflex - this acid only affects living flesh. A pool of acid remains on the ground, taking up a space equal to the savage quaggoth’s space while living - it deals acid damage to any creature that moves through the area. The acid dries to a harmless green powder over the course of one minute. Rage (Ex): A savage quaggoth that takes damage in combat flies into a rage the following round, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength (+10% OB, +2 damage) and -20 DB. The savage quaggoth cannot end its rage voluntarily. Savage Fever (Su): Bite - injury; save Fort DC 15; onset 1 minute; frequency 1/day; effect 1d6 Int damage; cure 1 save. A victim’s flesh breaks out into a terrible black rash that causes short bony protrusions to extrude from the affected area and its mind grows more bestial. Once a victim’s Intelligence score becomes 0, it collapses into a coma-like state and transforms into a savage creature. Its Intelligence score now heals (up to its new maximum adjusted by the savage creature template) at the normal rate; when it awakens, it immediately seeks out fresh prey. |
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!