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Savage Quaggoth in Dungeons & Dragons 3.5

Savage Quaggoth - CR: 4
SpeciesQuaggoth
SubspeciesSavage, Beast-Follower
SizeMedium
TypeMonstrous Humanoid (Chaos)
Hit Dice3d8+12 (68 hp)
Speed40 ft; Climb 30 ft.
AbilitiesStr 22, Dex 11, Con 19, Int 1, Wis 12, Cha 10
Special QualitiesAcid Resistance 10, Afflicted, DR 5/magic, Scent, Immunities (disease, exhaustion, fatigue, fear, mind effects, stunning)
TreasureClub
AlignmentNE
Skills
Climb +14, Disguise -4, Diplomacy -4, Escape Artist +4, Intimidate +4, Perception +11, Stealth +3, Survival +6
Feats
Improved Initiative
Combat
Initiative+4
Armor Class (AC)7 (15) [+3 base]
Base Attack+15%/+45% [+6]
Full Attack2 Claws +45% [+6] (max Medium) - Bite +20% [+6] (max Medium) OR Club +45% [+6] (dmg x1.5))
Space/Reach5 ft./5 ft.
Special AttacksDeath Throes, Rage, Savage Fever
SavesFort +5, Ref +3, Will +4
Description
Afflicted (Ex): Once transformed into a savage creature, a greater restoration spell causes the victim to revert to normal, provided the caster succeeds on a caster level check (DC 10 + ½ the savage creature’s Hit Dice + the savage creature’s Charisma modifier). A miracle or wish spell automatically restores a savage creature to normal. A savage creature that is killed and then brought back to life loses the effects of this template.

Death Throes (Su): When a savage quaggoth dies, it can immediately make a bite attack, snapping at any one creature in reach just before it succumbs. A savage quaggoth can make this bite attack only after an attack kills it outright. Once this bite attack is resolved, the savage creature’s body melts into a puddle of acidic goo, leaving behind only its gear and its skeleton. Any living creature within a five foot radius of a melting savage creature takes... 1st Level Spell +75%, Acid Crit, Reflex - this acid only affects living flesh. A pool of acid remains on the ground, taking up a space equal to the savage quaggoth’s space while living - it deals acid damage to any creature that moves through the area. The acid dries to a harmless green powder over the course of one minute.

Rage (Ex): A savage quaggoth that takes damage in combat flies into a rage the following round, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength (+10% OB, +2 damage) and -20 DB. The savage quaggoth cannot end its rage voluntarily.

Savage Fever (Su): Bite - injury; save Fort DC 15; onset 1 minute; frequency 1/day; effect 1d6 Int damage; cure 1 save. A victim’s flesh breaks out into a terrible black rash that causes short bony protrusions to extrude from the affected area and its mind grows more bestial. Once a victim’s Intelligence score becomes 0, it collapses into a coma-like state and transforms into a savage creature. Its Intelligence score now heals (up to its new maximum adjusted by the savage creature template) at the normal rate; when it awakens, it immediately seeks out fresh prey.

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