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Armon, the Desecated in Dungeons & Dragons 5e

Excal-heim

Armon, the Desecated CR: 24 (45,000 XP)

Large demigod(celestial fey), neutral evil
Armor Class: 14
Hit Points: 472 45d10+225
Speed: 30 ft , fly: 40 ft

STR

28 +9

DEX

28 +9

CON

20 +5

INT

20 +5

WIS

14 +2

CHA

14 +2

Damage Resistances: Fire, Necrotic
Damage Immunities: Lightning, Radiant, Thunder, bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: charmed, frightened
Senses: darkvision 120 ft, passive Perception 12
Languages: Understands all languages but can't speak
Challenge Rating: 24 (45,000 XP)

Wind Walker. Armon has advantage on dex saves and his movement never provokes opportunity attacks.
Legendary Resistance (3/Day). If Armon fails a saving throw, he can choose to succeed instead.
Regional: awakening storm. All outside terrain within 1 mile of Armon is considered difficult terrain.   Drops God-Breaker upon his death.   Armon is in a weakened state after leaving his coffin. He will be ruthless and desperate.

Actions

Multiattack Armon makes two attacks (Cleave or thrust) with his Greatsword, God-Breaker.   God-Breaker Cleave. Melee Weapon Attack: +18 to hit, reach 5ft, one target. Hit: 23 2d10+10 Slashing + 23 2d12+10 Lightning Damage.   God-Breaker Thrust. Melee Weapon Attack: Armon moves up to 60 feet, +18 to hit, reach 5ft, one target.
Hit: 24 3d6+10 Piercing + 19 2d8+10 Lightning Damage. If the target is large or smaller, they are impaled, lifted into the air on Armon's blade, and thrown 20 feet, landing prone.   Tempest Wave. (recharge 4-6) Armon slams God-Breaker into the ground, generating a shockwave in a 10-foot wide, 60-foot-long line.
Each creature in that area must make a DC 18 Dexterity saving throw. On a fail, they become stunned until the start of their next turn and take 33 5d12 Lightning + 33 5d12 Thunder damage.   Fractal Tempest Spear. (recharge 4-6) Armon creates a divine spear in his empty hand made from a cyclone, crackling with divine lightning.
Upon hurling it, the bolt splits into 3, striking 3 targets within 120ft.
The targets must succeed on a DC 21 Dexterity saving throw. On a fail, they take 33 6d10 force + 33 6d10 lightning damage and are thrown 20 feet, landing prone.
On a success, they take half damage and are not thrown.

Legendary Actions

Armon can take 3 legendary actions, choosing from the options below.
Only one legendary action option can be used at a time, and only at the end of another creature's turn.
Armon regains spent legendary actions at the start of its turn.   Dodge. Armon moves up to 30 feet.
Quick Slash. Armon attacks with God-Breaker(no lighting).
Self Yeet. (2) Armon can leap 80ft in one direction, Performing a God-Breaker Cleave at disadvantage upon landing.
Grab. (2) Armon attempts to grab a Medium or smaller creature within 5ft.
The target must succeed on a DC 21 Dexterity saving throw or take 21 2d20 Lightning damage and be thrown up to 30ft away, landing prone.

Demigod son of Aegar and brother to Tieran, the Heart of Iron.   Armon, the demigod of Lightning, once grew to such heights of arrogance that he decided to challenge the god for the right to rule the world. Slightly upset by this, the gods sent great and powerful champions to slay him. Armon met each with sadistic joy, but he began to weaken after many battles, Till he slew Altrax, the demigod of Wind, and stole his power for himself. On that day he forged a sword from with the bones of Altrax and quenched with his own blood. The blade was named Godbreaker upon its completion, for that was its purpose, and Armon proclaimed himself the storm king.   He was defeated 3 hours later by his little sister, Teiran. She then entombed him within a tierite sarcophagus where he remains to this day.
  Related stat blocks: Tempest Spear, Lightning Spear, Storm Priest, Storm Knight, Storm Boots, Tempest Blade, Ring of Armon's Favor, God-Breaker

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